China Safety Science Journal ›› 2025, Vol. 35 ›› Issue (10): 157-165.doi: 10.16265/j.cnki.issn1003-3033.2025.10.1529

• Public safety • Previous Articles     Next Articles

A VR particle fire-extinguishing algorithm based on heat transfer and firefighting training system construction

WEN Zheng(), ZHANG Jianqin**(), TIAN Ao, HU Chaonan   

  1. School of Geomatics and Urban Spatial Informatics, Beijing University of Civil Engineering and Architecture,Beijing 100044, China
  • Received:2025-05-11 Revised:2025-07-12 Online:2025-11-10 Published:2026-04-28
  • Contact: ZHANG Jianqin

Abstract:

To enhance the immersion and effectiveness of fire training and improve the interactive experience of acquiring fire-extinguishing skills, a VR particle fire-extinguishing algorithm based on a heat transfer was proposed and developed on a VR platform. First, a thermodynamic interaction model at the particles level was constructed by introducing a heat transfer mechanism to simulate the energy transfer process between extinguishing agent particles and flame particles. Then, the random walk algorithm was combined with the vortex dynamics model to enhance the natural behavior of the particle system during spraying, diffusion, and turbulence, thereby improving the dynamic realism of flame propagation and fire suppression. Finally, a VR-based fire training system featuring multiple typical fire scenarios was developed based on the Unity 3D engine, and simulation experiments were conducted to validate the matching relationship between different types of fire extinguishers and fire categories. The results show that the collision frequency and energy attenuation curves between extinguishing particles and flame particles vary significantly depending on the extinguisher type and its applicable scenario. Furthermore, the flame decay rate governed by the heat transfer model is closely related to the type of fire extinguisher, effectively reflecting the physical patterns of fire suppression processes.

Key words: heat transfer, virtual reality (VR), particle fire-extinguishing, Unity 3D, firefighting training, particle collision

CLC Number: